“It is augmented reality that is driving our future,” Snap CEO Evan Spiegel said at the beginning of the company’s first-ever investor day.
“AR is the next major shift in computing,” Spiegel predicted, but we’ll need a decade before it fully materializes. Do Facebook and Apple have thoughts? *checks Emerging Tech Brew’s archives* They do.
- Mark Zuckerberg mostly agrees, as he predicted last year that we’ll get “breakthrough” AR glasses this decade.
- Tim Cook thinks AR “will pervade our entire lives,” and at this point, Apple’s top secret mixed-reality ambitions are really not-so-secret.
Right now, nearly everyone who interacts with AR does so through a phone. We won’t know the winning horse(s) in smart glasses for a while.
What we do know
Qualcomm’s XR chipset will power many next-gen AR and VR devices. Yesterday, the chipmaker dropped its reference design, a hardware blueprint for companies that want to build AR glasses based on the XR1 and other available technologies.
Qualcomm’s prototype is a glimpse into AR’s near future, and the glasses pack powerful technology. But they must be wired to a phone, computer, or puck. “And for that reason, I’m out.”—the average consumer
- AR hardware still has many technical constraints, from power management to processing power.
- Current price points and form factors appeal to commercial buyers. But beyond early adopters, a consumer market has yet to take shape.
In fully virtual land
This week’s big VR headline comes courtesy of Sony. The PlayStation 5 will get its own VR system, the company said yesterday.
- What Sony’s promising: More immersive VR, a higher res-headset, new tracking capabilities, and next-gen controllers with additional inputs.
- When: Sony will send out developer kits soon, PlayStation CEO Jim Ryan told WaPo, but the company hasn’t landed on a launch date. So...not 2021.
- Easter egg: The glasses will have “future-proof technology,” Sony SVP Hideaki Nishino flexed.
Big picture: Depending on who you ask, VR is either AR’s competitor or a technological bridge to it. AR hardware will eventually be a bigger consumer market, but capable VR products are available right now or close on the horizon.
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